• Weapons

    Sword

    The Sword is a one handed weapon that deal 25 Damage and reduce enemy Armor Save by 1. 

    Mace

    The Mace is a one handed weapon that deal 25 Damage and increase chance to crit by 1 but reduce also your chance to hit by 1.

    Axe

    The Axe is a one handed weapon that deal 35 Damage.

    Dagger

    The dagger is a one handed weapon that deal 15 Damage and also increase your chance to crit and to hit by 1.

    Bow

    The Bow is a two handed weapon that deal 20 Damage. Defensive Skill and counter damage cannot be used against damage done by the Bow.

    Spear

    The Spear is a two handed weapon that deal 30 Damage & reduce enemy Armor Save by 2.

    Staff

    The Staff is a two handed weapon that deal 15 Damage & also increase your Armor Save by 1.

    Large Sword

    The Large Sword is a two handed weapon that deal 30 Damage, reduce enemy Armor Save by 1 and also increase your chance to crit by 1.

    Large Axe

    The Large Axe is a two handed weapon that deal 40 Damage and also increase your chance to crit by 1. 

    Large Mace

    The Large Mace is a two handed weapon that deal 30 Damage and increase chance to crit by 2 but reduce also your chance to hit by 1. 

    Shield

    A Shield must be equipped in the off hand and will give you +1 to Evasion, it don't require Dual wield skill to use it and do not inflict the regular minus 1 to hit when one weapon is in each hand. 

    Artefacts

    Ring of Power

    Increase any Physical Damage dealt by 5.

    Stone Necklace

    Increase Armor Save by 1.

    Ring of Speed

    Increase Speed by 4.

    Amulet of Fire

    Increase Fire Damage by 10.

    Amulet of the Lich

    Increase effectiveness of Drain Life Magic by 10 on it's damage and healing.

    Bracelet or Precision

    Increase chance to hit by 1. 

    Amulet of Ice

    Every enemy hit by ice damage must reduce their speed by an extra 2.

    Cursed Ring

    When the Grim Reaper fails, you may re-roll the dice. On that re-roll, on a 1, the ring will take the soul of the caster instead.

    Evasion Ring

    Increase Evasion by 1.

    Healing Ring

    You will receive +20 extra Hp after receiving any kind of healing.

    Sacred Ring

    Increase by 20 any direct damage and healing done by Life Magic.

    Barrier Ring

    Increase Magic Save by 1.

    Mind Ring

    When attacking an enemy with Magical Damage, the enemy must remove 1 on his Magic Save.

    Piercing Amulet

    When attacking an enemy with Physical Damage, the enemy must remove 1 on his Armor Save.

    Taunting Horn

    50% Chance (4+) to return the Taunt card back to your hand instead of to the graveyard pile.

    Amulet of Poison

    The amulet give you the power to play 2 Boost Poison cards a turn instead of 1.

    Assassin Cloak

    The wearer of this cloak will not be affected by the enemy Protection Skill, Taunt, as long as the wearer have a Dagger equip in his main hand.

    Item

    Healing Potion

    Anyone can use the healing potion to get back some HP but it can be only use on self. 

    Antidote Potion

    N/A with starter set.

    Bomb

     N/A with starter set.