• Skills

    Combat Skills

    Lv 1 Power Attack: Deals 10 extra physical damage on top of your weapon damage. (OS)


    Lv 2 Precise Hit:Deals physical damage equal to weapon damage but will ignore miss or crit roll. That attack automatically hits.  (OS)


    Lv 2 Piercing Attack:Reduce the armor save  of your enemy by 1. (OS)


    Lv 3 Killing Blow:Deals physical damage equal to weapon damage  & also get +1 to critical. (OS)


    Lv 3 Rage:Increase physical damage by 15. (BO)


    Lv 4 Twin Attack:Deal physical damage equal to weapon damage  to 2 opponents. These attacks will suffer -1 to hit. Roll separately for each enemy. If a boost has been used, apply the boost on each attack. (OS) 

    Protection Skills

     

    Lv 1 Taunt: After an enemy declares an attack, you can force him to attack the character that declared the taunt instead. (DS)


    Lv 2 Evasion: After your opponent has declared his attack, but before he can roll any dice, you can play this card to get + 1 evasion.  (DS)


    Lv 3 Defend: Can reroll a failed armor save. (DS)


    Lv 4 Reduction: After the opponent has done his attack and rolled all his dice, the person can play this card to reduce the damage received by 30. (DS)


    Lv 4 Reaction: When getting attacked by physical damage, the hero playing this card can use an offensive skill or a simple attack. (DS)

    Life Magic

     

    Lv 1 Heal : Heals 50 HP on yourself or an ally. (BO/OS)


    Lv 2 Blessed: If a player is under this spell, each time he loses his turn chip, that player will get heal for 20 HP. The effect of this heal cannot be boosted by anything or in any way. (OS BUFF S)


    Lv 2 Cure: Removes curse, poison or magic on yourself or an ally. It also restores speed if it is below its original value. (OS)


    Lv 2 Revive: Casts on a fallen ally. Revive an ally with 100 HP. (OS)


    Lv 3 Healmore: Heals 100 HP on yourself or an ally. (BO/OS)


    Lv 3 Holylight: Deals 40 damage to an enemy that ignores Magic Save. Also does not roll miss or crit. That attack automatically hits. (OS)


    Lv 4 Healus: Heals 50 HP on yourself and all your allies.(BO/OS)


    Lv4 Life Seed: Increases all life spells by 20 with the exception of blessed. (BO BUFF S) 

    Fire Magic

     

    Lv 1 Fireball: Deals 60 fire damage to 1 enemy.  (OS)


    Lv 2 Firestorm: Deals 45 fire damage to all enemies. Roll 1 dice for each opponent for miss or crit roll. (OS)


    Lv 3 Fire Shield: Deals 25 fire damage as counter to any attacker that uses a combat skill or a simple attack against the character under this buff. (BO BUFF  NS)


    Lv 3 Innerfire: The caster receives +1 to crit on all his fire damage. Can only be self cast. (BO BUFF S)


    Lv 4 Lavabolt: Deals 100 fire damage to an enemy. (OS)

    Ice Magic

     

    Lv 1 Ice Spike:Deals 40 ice damage and also inflicts a -2 speed penalty. If the spell is a crit, the target is paralysed.(OS)


    Lv 2 Winter's Wind: Increases damage by 10 for any ice damage dealt by the character under this buff. (BO BUFF S)


    Lv 3 Cold Hearted: Any ice damage done by the person under this buff will ignore magic save and cannot miss. (BO BUFF NS)


    Lv 3 Freeze: Paralyses 1 enemy. When a player is paralysed and it is their turn to play, the player then loses his turn chip and is cured of his condition. (OS)


    Lv 4 Blizzard: Deals 60 ice damage and also inflicts a -2 speed penalty. This spell will affect all enemies. (OS).   

    Augment Magic

      

    Lv 1 Toughness: This spell reduces physical damage by 10 as long as it is active.                (BO BUFF S)


    Lv 2 Hit Up: This spell increases the chance to hit by 1 as long as it is active. (BO BUFF S)


    Lv 2 Speed up: This spell increases speed by 5 as long as long as it is active. (BO BUFF S) 


    Lv 3 Magic Barrier: This spell reduces any magical damage by 10 as long as it is active.  (BO BUFF S)


    Lv 3 Stronger: Increases physical damage dealt by 10 as long it is active.(BO BUFF S)


    Lv 4 Enchanted: Increases magical damage dealt by 20 as long as it is active. (BO BUFF S )

    Curse Magic

    Lv 1 Slow: This curse inflicts a -4 speed to an enemy as long as it is active.  (BO DEBUFF S)


    Lv 1 Affliction: This spell inflicts 10 magical damage every time the affected player loses his turn chip. This spell ignores miss or crit roll and cannot be boosted.(OS DEBUFF S)


    Lv 2 Vulnerable:As long as this spell is active, the cursed player receives 10 extra damage on any direct physical or magical damage.          (OS DEBUFF S)


    Lv 3 Weakness: The character under this curse must now reduce their direct physical or magical damage by 10 as long as this curse is in effect. (BO DEBUFF S)


    Lv 4 Agony: This spell will inflict 20 magical damage every time the affected player lose his turn chip. This spell ignores miss or crit roll and cannot be boosted.(OS DEBUFF S)


    Lv 4 Predictable: As long as this curse is active, the cursed character is unable to   crit anymore and will consider a crit as a regular hit.           (OS DEBUFF NS )


    Death Magic

    Lv 1 Bone Wall: Cast on yourself or an ally. Makes a bone wall around a character that will protect him against the next source of damage. The next time the character will take damage, the wall will get destroyed and the damage will be ignored. (BO BUFF S)


    Lv 2 Drain Life: Deal 30 magical damage to an enemy and heals the caster for the damage inflicted. (OS)


    Lv 3 Zombie: The caster summon a zombie to protect him. If the caster suffers any physical damage, the zombie will retaliate for 20 physical damage multiplied by the number of zombies. The zombie has 1 HP and cannot be dispelled, but can be targeted and killed. (BO BUFF S)


    Lv 3 Skeleton: The caster summons a skeleton under his command. Every time the caster loses his turn chip the skeleton will inflict 15 physical damage multiplied by the number of skeletons. The skeleton has 1 HP and cannot be dispelled but can be targeted and killed. (OS BUFF S)


    Lv 3 Bone Spear: This spell deals 50 physical damage and ignores armor save. Any boost that increases magical damage will not affect Bone Spear but any boost that increases physical damage will increase the damage done by it. (OS)


    Lv 4 Grim Reaper: Summon the Grim Reaper to help you fight. On the turn that the Grim Reaper is summoned nothing will happen. On the very next turn, every time the caster is activating his turn chip, but before the caster does any action, the Reaper has 1/6 (6+) chance to kill someone without any saves possible. (OS BUFF NS) 

    Control Magic

     

    Lv 1 Dispel: This spell removes all buffs on a character and also restores speed if it was above its original value. (OS) 

     

    Lv 1 Fog: The character under this buff will get + 1 Evasion. (BO BUFF NS)


    Lv 2 Invisibility: The character under this buff cannot be targeted by other player, but can still be dispelled. If the invisible character does an action other than pass then the character will become visible again. (OS BO BUFF NS)


    Lv 2 Sleep: Puts an enemy to sleep. At the start of the player's turn, he has a 50% (4+) chance to wake up. Any damage received will wake him up. If awakened, he can move normally. If he is still asleep, he loses his turn chip. (OS DEBUFF NS)


    Lv 2 Silence:Casts on an enemy after he reveals a magic skill. His card cannot be played in the meantime and will return to his hand. The cancelled attack still counts as an action. A silence can be silenced to negate the effect.(DS) 


    Lv 3 Unlucky: Pick 2 cards from your opponent's deck and discard it into his graveyard pile. You cannot check his deck during this action, but if the deck is already open for any reason you can also choose the card on the table. (BO)


    Lv 3 Lucky: Pick 3 random cards from any of your deck piles that is not in your graveyard pile. (BO)


    Lv 4 Amnesia: The character under this debuff cannot use any skills or magic level 3 or above. (OS DEBUFF NS) 

    Poison Skills

    Lv 1  Strangle: This poison deals 10 damage a turn, every time the affected character loses his turn chip. No save is allowed against this poison. Poison must be used with a combat skill card or a simple attack. (BO DEBUFF S)


    Lv 2 Corrosion: This poison that reduces armor save by 1. Poison must be used with a combat skill card or a simple attack. (BO DEBUFF S)


    Lv 2 Hallucination: The character affected by this poison will suffer -1 to hit. Poison must be used with a combat skill card or a simple attack. (BO DEBUFF S )


    Lv 3 Venom: The character affected by that poison has a 50% chance of being paralysed every turn. Roll each turn before the player decides the action or pass. Poison must be used with a combat skill card or a simple attack. (BO DEBUFF N/S)


    Lv 4 Illness: The character affected by this poison cannot receive any heal as long as the poison is in effect. Poison must be used with a combat skill card or a simple attack.              (BO DEBUFF NS)


    Trickster Magic

    Lv 1 Anti Dispel: As long as the character is under this spell, none of his other buffs can be dispelled. This buff need to be dispelled first and separately. (BO BUFF NS)


    Lv 2 Anti Cure: As long as the character is under this spell, none of the other debuffs can be cured. This debuff needs to be cured first and separately. (BO DEBUF NS)


    Lv 3 Anti Boost: The character under this spell cannot play any boost card anymore.              (OS DEBUFF NS)


    Lv 3 Confusion: The character under this debuff is forced to pass if possible. (BO DEBUFF NS)


    Lv 4 Clairvoyance: This spell can only be cast on self. As long as the character is under this buff, your opponent must play with all his card visible in front of him. (OS  DEBUFF NS)


    Chakra Skills

    Lv 1 Counter: Play this card after your opponent does a simple attack or uses a combat skill against you. You can retaliate with a simple attack. (DS)


    Lv 2 Magic Resistance: The character under this buff receives +1 to his magic save.(BO BUFF NS)


    Lv 2 Armor Up: The character under this buff receives +1 to his armor save. (BO BUFF NS)


    Lv 2 Healself: The character can self heal for    50 HP. (BO)


    Lv 3 Cureself: The character can remove all debuffs on himself and will also restore speed if the speed was below its original value. (BO)


    Lv 3 Double Buff: The character under this buff can now play a second boost instead of an offensive skill if he desires. The skill can only be used on self. (BO BUFF NS)


    Lv 4 Double Attack: The character  under this buff can now replace his free boost card by another offensive skill if he desires. This skill can only be used on self. (BO BUFF NS)